If you've been trying to try out the XNA Tutorial on the documentation and could not seem to find the AnimatedTexture class, here it is! It's not part of the class library. public class AnimatedTexture { private int framecount; private Texture2D myTexture; private float TimePerFrame; private int Frame;...
I guess many of you who're new to developing games for the XBOX 360 (either using the dev-kit or XNA) would be always be asking " what are the names of the button "? Sounds familiar eh? No worries. You're definitely not alone! After gathering many feedbacks, I've came out with a visuals which hopefully...
In this session, I would be speaking at the National University of Singapore (NUS) on the importance of information and network security in games, be-it online/offline. I would be updating more information on this pretty soon! This event is held in collaboration...( read more )
Posted to
Darren Sim's Blog
on 04-30-2007
Filed under: XNA, IGDA, Game Development, Events
There are 3 main Vectors in XNA, namely, Vector2 , Vector3 & Vector4 . (Don't ask me what happened to Vector1. I ate it up! ) The most feature rich, being Vector 4, which is a homogeneous coordinates representation, which is really makes calculation possible in projective space, just as Cartesian...