Sunday, May 29, 2005 11:04 AM
triplez
Low Level Virtual Machine (LLVM) Compiler Infrastructure
Low Level Virtual Machine (LLVM) is:
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A compilation strategy designed to enable effective program optimization across the entire lifetime of a program. LLVM supports effective optimization at compile time, link-time (particularly interprocedural), run-time and offline (i.e., after software is installed), while remaining transparent to developers and maintaining compatibility with existing build scripts.
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A virtual instruction set - LLVM is a low-level object code representation that uses simple RISC-like instructions, but provides rich, language-independent, type information and dataflow (SSA) information about operands. This combination enables sophisticated transformations on object code, while remaining light-weight enough to be attached to the executable. This combination is key to allowing link-time, run-time, and offline transformations.
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A compiler infrastructure - LLVM is also a collection of source code that implements the language and compilation strategy. The primary components of the LLVM infrastructure are a GCC-based C & C++ front-end, a link-time optimization framework with a growing set of global and interprocedural analyses and transformations, static back-ends for the X86, PowerPC, IA-64, Alpha, & SPARC V9 architectures, a back-end which emits portable C code, and a Just-In-Time compiler for X86, PowerPC, and SPARC V9 processors.
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LLVM does not imply things that you would expect from a high-level virtual machine. It does not require garbage collection or run-time code generation (In fact, LLVM makes a great static compiler!). Note that optional LLVM components can be used to build high-level virtual machines and other systems that need these services.
For my reference. Need to read up on this when I'm free.
Filed under: Programming