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  • XNA AnimatedTexture Class

    If you've been trying to try out the XNA Tutorial on the documentation and could not seem to find the AnimatedTexture class, here it is! It's not part of the class library. public class AnimatedTexture { private int framecount; private Texture2D myTexture; private float TimePerFrame; private int Frame;...
    Posted to Darren Sim's Blog by Technical Bits on 06-29-2007
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  • XBOX 360 Controller Element Names

    I guess many of you who're new to developing games for the XBOX 360 (either using the dev-kit or XNA) would be always be asking " what are the names of the button "? Sounds familiar eh? No worries. You're definitely not alone! After gathering many feedbacks, I've came out with a visuals which hopefully...
    Posted to Darren Sim's Blog by Technical Bits on 05-30-2007
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  • The Importance of Security in Games (26th May 2007)

    In this session, I would be speaking at the National University of Singapore (NUS) on the importance of information and network security in games, be-it online/offline. I would be updating more information on this pretty soon! This event is held in collaboration...( read more )
    Posted to Darren Sim's Blog by Technical Bits on 04-30-2007
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  • Vectors in XNA

    There are 3 main Vectors in XNA, namely, Vector2 , Vector3 & Vector4 . (Don't ask me what happened to Vector1. I ate it up! ) The most feature rich, being Vector 4, which is a homogeneous coordinates representation, which is really makes calculation possible in projective space, just as Cartesian...
    Posted to Darren Sim's Blog by Technical Bits on 04-26-2007
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  • XNA Game Studio Express 1.0 Released

    XNA Game Studio Express 1.0 have been released! This version now allows you to run XNA Game Studio Express on Windows Vista. You could download it here at http://www.microsoft.com/downloads/details.aspx?FamilyId=12ADCD12-7A7B-4413-A0AF-FF87242A78DE&displaylang=en However, there might be serveral...
    Posted to Darren Sim's Blog by Technical Bits on 04-25-2007
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  • Mapping the Keys in XNA Spacewar StarterKit

    If you were wondering if the Spacewar StarterKit in XNA Game Studio Express only supports the XBOX 360 USB Controller (since I've been using it to demo all the time), it's NOT TRUE! Guess what, you can actually make use of the PC keyboard to control the starterkit too! Infact, you can even map the Keys...
    Posted to Darren Sim's Blog by Technical Bits on 04-24-2007
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  • PC potentially overtaking Consoles (XBOX,PlayStation,WII)

    As many of you might have known now, Microsoft is going big into the digital media industry with Expressions, XNA, Silverlight and the list just goes on. Recently, with the release of DirectX 10 and Windows Vista, trends have indicated that improved visuals are simply romancing developers as well as...
    Posted to Darren Sim's Blog by Technical Bits on 04-24-2007
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  • Why is Interactive Digital Media a big thing in Singapore?

    Well, of course, the first reason is bcos the Singapore government says so. Singapore is a place really, that if the government sets a vision, they'd really put in money and resources to get it done. There's an exceeding high demand of media personels today, which of course, supply is low in. Microsoft...
    Posted to Darren Sim's Blog by Technical Bits on 04-23-2007
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  • XNA Architecture in Summary

    I just did an overview of the XNA framework together with its existing tools. So if you want a really overview of the technology, here's the deal. Do note that Network support is NOT available for the XBOX 360 from the XNA Framework at this point in time. However, for Windows, you could create networking...
    Posted to Darren Sim's Blog by Technical Bits on 04-20-2007
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  • The Difference in the XNA Line of Products

    XNA Framework is a set of managed code development libraries that make it more possible for game developers to be more productive when creating games for Windows and XBOX360. It also includes the Content Pipeline allowing developers to more easliy incorporate 3D content into their games. XNA Game Studio...
    Posted to Darren Sim's Blog by Technical Bits on 04-18-2007
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  • XNA Resources and the Game Technology Map

    In my presentation at SgDotNet last night, I was sharing with the audience about the Game Technology Map, a key achitecture of most modern FX-Rich games. As promised, following is the GTM itself. Click here for the bigger version ( http://darrensim.com/photos/blogpics/images/106/original.aspx ) To know...
    Posted to Darren Sim's Blog by Technical Bits on 12-15-2006
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  • XNA Team is just too effecient!

    I was just playing around with XNA Beta 2 couple weeks back when Christina's Team released the RTM version of it! Gosh! That's fast! In fact the first time that I withness such a quick transition from Beta 2 > RTM. But anyways, GREAT JOB! XNA Game Development Environment: http://msdn.com/xna/gse/...
    Posted to Darren Sim's Blog by Technical Bits on 12-13-2006
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  • XNA Download Resources

    Firstly, I'd like to acknoledge the students whom attended the "Walk the successlane seminar" yesterday. I bet you definitely had a well spent Saturday afternoon, learning more about Microsoft Technologies as well as getting some insights on how to condition yourselves for the working world. As promised...
    Posted to Darren Sim's Blog by Technical Bits on 12-10-2006
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  • Changes between XNA Beta 1 to XNA Beta 2

    If any of you guys have been following XNA since the Beta 1 days, you'd have noticed that the Update() and Draw() methods were really neat features which had thus taken away your job of writing the timer methods. However, in Beta 2, we'd be seeing some changes in these 2 methods. Following is an abstract...
    Posted to Darren Sim's Blog by Technical Bits on 11-19-2006
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